GDC

CONFERENCE

GDC China features lectures and panels based on a comprehensive selection of game development topics taught by leading industry experts. Content at GDC China will be divided into four tracks and two summits. Read below to find track and summit information.

GDC TRACKS

Production Track logo
Production Track
In recent years, game industry production challenges have been split between large budgets for persistent online games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
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Business & Management Track logo
Business & Marketing Track

The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development andways in which their business can be improved.
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Game Design Track logo
Game Design Track
Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand the possibilities of new technologies, the Game Design track reminds developers that they must also continue to master the traditional disciplines of drama, game play, and psychology.
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Visual Arts Track logo
Visual Arts Track

The Visual Arts Track strives to educate artists and technical artists about methods for producing game art and animations; from stellar concept art techniques to post production best practices.
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CONFERENCE HOURS

SESSION HOURS
TBD
SESSION HOURS
TBD
SESSION HOURS
TBD
 
SUMMIT HOURS
TBD
TUTORIAL HOURS
TBD

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