GDC

CONFERENCE

GDC China features lectures and panels based on a comprehensive selection of game development topics taught by leading industry experts. Content at GDC China will be divided into four tracks and two summits. Read below to find track and summit information.

GDC TRACKS

Production Track logo
Production Track
In recent years, game industry production challenges have been split between large budgets for persistent online games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
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Game Design Track logo
Design Track
Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand the possibilities of new technologies, the Design track reminds developers that they must also continue to master the traditional disciplines of drama, game play, and psychology.
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Business & Management Track logo
Business & Marketing Track

The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development andways in which their business can be improved.
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Programming Track logo
Programming Track

As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.
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