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Mandarin Translation
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Supervising Unit
Ministry of Culture of the People's Republic of China
Endorsing Units
Center for Cultural Market Development, Ministry of Culture
Center for Cultural Market Development, Ministry of Culture
Shanghai Municipal Administration of Culture, Radio, Film & TV, Shanghai Municipal Economic and Informatization Commission
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units
Shanghai Municipal Information Service Industry Association
Shanghai Municipal Information Service Industry Association
United Business Media
United Business Media (UBM)
Beijing Zhongwenfa International Cultural Exchang Co., Ltd.
Beijing Zhongwenfa International Cultural Exchang Co., Ltd.
Supporting Units
Hong Kong Productivity Council
Hong Kong Productivity Council
International Game Developers Association
International Game Developers Association (IGDA)
Singapore Games Exchange Alliance (GXA)
Singapore Games Exchange Alliance (GXA)

Certificate Course


The Certified Scrum Master for Game Development Course has limited seating and is available for RMB7000 per person. Please fill out the registration form and follow the instructions to reserve your seating.

Register before September 20th and save 20% off the original price! You pay RMB5600! Click here for the registration form.


Clinton KeithCertified ScrumMaster for Video Game Development Course
Speaker: Clinton Keith (Clinton Keith Consulting)
Date: October 14 - 15, 2009
Location: Conference Room, Shanghai International Convention Center
Description:
This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience using Scrum. This course puts theory into action through extensive use of exercise and a project simulation. All exercises and discussions are specifically tailored for those working in video game development. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects, from a single collocated team to a large, highly distributed team.

Participants who successfully complete the course, will be qualified and prepared to pass the multiple-choice Scrum Alliance test to become Certified ScrumMasters. They will also receive a two-year membership in the Scrum Alliance where additional ScrumMaster-only material and information are available.

You will learn...
  • Practical, project-proven practices that have worked for numerous video game projects
  • The essentials of getting a project off on the right foot
  • How to write user stories for the product backlog
  • How to help both new and experienced teams be more successful
  • How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
  • How to help producers, artists, designers and programmers work together effectively
  • How to work with publishers and others outside the team who may not be familiar with Scrum
  • Tips and tricks from a game developer with 15 years of experience who introduced Scrum to the game industry in 2003


To register for this course, please fill out this form and follow the instructions.


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