The Chinese game industry has developed beyond agent and outsourcing models. With the export of Chinese game products growing at an accelerated pace, now is the time to consider how to further internationalize and enhance cross border collaborations to capture these market opportunities. Whether it is the export of Chinese games or the localization of overseas games, the unique cultural, geographical, legal, channel, and competitive landscapes and user behavior are all important considerations that will make or break your product. GDC China's Global Game Development Track will focus on these discussion topics and more.
Monday, November 14 |
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Time |
Session |
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| 9:15-10:15 | Gaming and the Cloud: Present and the Future Brian Prince (Cloud Evangelist | Microsoft) |
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| 10:20-11:20 | Global Reach and Local Limits, Paul's Personal Truths about Online Game Development Paul Barnett (Senior Creative Director | BioWare) |
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| 11:25-12:25 | Designing a Technology Strategy for a Large Publisher Julien Merceron (Worldwide Technology Director | Square Enix) |
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| 12:25-13:45 | LUNCH | ||
| 13:45-14:45 | The Business (and Importance!) of Game Audio Hitoshi Sakimoto (CEO | Basiscape International Co., Ltd.) |
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| 14:50-15:50 | Rapid Prototyping Techniques for Kinect Game Development Drew Skillman (Lead Technical Artist | Double Fine Productions) |
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| 15:50-16:10 | COFFEE BREAK | ||
| 16:10-17:10 | Working with European Developers Ian Baverstock (Senior Partner | Tenshi Ventures) |
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| 17:15-18:15 | Latin America Case Studies & Market Overview Jay Heo (Director of Business Development | Gala-Net , BOD | Gala-Net Brazil) |
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Brian Prince |
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Jay Heo |
Working with European Developers |
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Ian Baverstock |
Designing a Technology Strategy for a Large Publisher |
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Julien Merceron |
Rapid Prototyping Techniques for Kinect Game Development |
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Drew Skillman |
The Business (and Importance!) of Game Audio |
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Hitoshi Sakimoto |
Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association
Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)