The Independent Games Festival China (IGF China) serves to promote the development of independent games, showcase the best-of-breed products and foster collaboration among the Chinese game development community. During these tough economic times, the Independent Games Summit will facilitate the sharing of best practices and the improvement of business models. Additionally, this summit strives to create business opportunities in order to help original Chinese games flourish not only in design and technology, but also in content and more.
The Independent Games Summit will be held in conjunction with the 3rd Annual Independent Games Festival China taking place at GDC China 2011. Visit www.igf.com for more information of Independent Game Festival.
When: Saturday, November 12, 19:00-20:00
Where: 2F, Western Hall No.2, Shanghai Exhibition Center
Sunday, November 13 |
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Time |
Session |
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| 9:15-10:15 | Maximizing Risk: The Building of Bastion Amir Rao (Studio Director | Supergiant Games) |
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| 10:20-11:20 | Commercial and Creative Opportunities for Small Companies, Small Teams and Solo Developers Adam Saltsman (Co-founder | Semi Secret Software) |
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| 11:25-12:25 | Products Development Strategy of Indie Studios Dongxu He (Co-founder | Gamegou) |
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| 12:25-12:45 | LUNCH | ||
| 12:45-13:45 | The Evolving Role of a Publisher in the Mobile Games Market (Sponsored by Chillingo) Levi Buchanan (Senior Manager of Developer Relations | Chillingo) |
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| 13:45-14:45 | Brewing your Own Game Engine - the Pros and Cons of Using Open Source Software to Rapidly Develop Cross-platform Indie Games and Tools Ye Feng (Co-founder & CTO | Coconut Island Studio) |
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| 14:50-15:50 | Video Games as a Medium for Entertainment & Artistic Expression Jenova Chen (Co-founder & Creative Director | thatgamecompany) |
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| 15:50-16:10 | COFFEE BREAK | ||
| 16:10-17:10 | From Eden to 4am: My journey from Games to Interactive Art and Sound Baiyon (Tomohisa Kuramitsu) (Multimedia Artist) |
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| 17:15-18:15 | Perhaps a Time of Miracles was at Hand: The Business & Development of #Sworcery Nathan Vella (Co-founder & President | Capybara Games (Capy)) |
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Is the traditional publishing model dead when it comes to mobile games? While many people would say yes, Chillingo is one of the few publishers to have found great success on the App Store and other digital marketplaces. With titles such as Angry Birds and Cut the Rope under its belt, as well as numerous other number-one hits, the publisher has found a system that's been proven to work time and time again. This presentation will cover a wide range of topics including what a publisher can offer, and what it means to be independent in this day and age. |
Commercial and Creative Opportunities for Small Companies, Small Teams and Solo Developers |
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Adam Saltsman Independent game maker Adam 'Atomic' Saltsman surveys both the commercial and creative opportunities for small teams and solo developers. Adam will help explain the commercial realities of different platforms at the moment, before exploring underserved possibility spaces for games that are a good fit for small creative collaborations. |
From Eden to 4am: My journey from Games to Interactive Art and Sound |
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Baiyon |
Video Games as a Medium for Entertainment & Artistic Expression |
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Jenova Chen |
Perhaps a Time of Miracles was at Hand: The Business & Development of #Sworcery |
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Nathan Vella |
Maximizing Risk: The Building of Bastion |
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Amir Rao |
Brewing Your Own Game Engine - The Pros & Cons of Using Open Source Software to Rapidly Develop Cross-Platform Indie Games and Tools |
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Ye Feng |
Product Development Strategy of Indie Studios |
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Dongxu He |
Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association
Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)