iPhone, Android, Blackberry. The mobile games market has seen a resurgence over the past few years. The speed of its evolution is outmatched only by the rapidness of the new rules which mobile games are being developed and operate. Technology platforms, mobile OSes, networks, and competition are all factors to consider in the mobile arena. Small, tight, viral programs are being run by millions, producing enormous revenues pursued by top mobile game developers. Keeping up with development in such a rapidly changing, multi-platform, mega-user environment creates a moving target that is mobile game development strategy. Learn more about the next steps in mobile game strategy this December at the Mobile Games Summit at GDC China.
Check back soon for more information on 2010 sessions.
From AAA To Indie: Tiger Style and The Making of Spider
Speaker: David Kalina (Owner and Principal Engineer, Tiger Style)
Description: David Kalina left a lucrative position at Midway Games to co-found Tiger Style, a fully independent, fully distributed iPhone game developer. Tiger Style's first game--Spider: The Secret of Bryce Manor--was released in August 2009 into the increasingly crowded and competitive marketplace that is the App Store. In this presentation, David will discuss the transition from employee to owner, console to mobile, AAA to indie, on-site to distributed, long to short project cycles, and large to small teams. He will also provide insights into the design, development, and promotion of Spider, including how some of its unique qualities contributed to its surprising success in the market.
East to West – Making iPhone Games in China for the Western Market
Speaker: Jung Suh (Co-founder and CEO, Red Rocket Games)
Description: The gold rush is almost over but you can still succeed with one of the easiest platforms and broadest distribution channels. Learn the important design and business points to success on the iPhone and App Store. Understand what consumers are looking for and what to avoid in terms of development and marketing. Discuss the new opportunities that will exist with the launch of iphone in China and Korea. Hint: It takes a lot more these days than to come out with iFart.