Few areas within the games industry have witnessed as swift a rise as social games. From QQ Games to Farmville on Facebook, some of the most popular games played worldwide today are played within social networks—capturing millions of mainstream players never before considered "gamers." Amidst this paradigm shift in players are new development and business issues to consider such as price point sensitivity, maintaining innovation, and player retention.
The Social Games Track sits at the intersection of these converging trends, bringing together leading thinkers and business professionals to engage very issues and opportunities. Join the Social Games Track to learn about the new generation of mass multiplayer markets, how virtual worlds are changing to meet the demands of an ever-growing audience, and about opportunities for new players in both mature and emerging markets.
Continue checking back for 2011 session content announcements!
Saturday, November 12 |
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Session |
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| 9:15-10:15 | Monetizing Social Games: DeNA's Secrets for Success Kenji Kobayashi (Director | DeNA Co., Ltd.) |
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| 10:20-11:20 | "Micro" Era for Games Yunli Liu (CEO Assistant and General Manager of Games Department | Sina) |
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| 11:25-12:25 | The Importance of Multi-Platform for Social Gaming Randy Lee (Director of Business Development | CrowdStar) |
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| 12:25-13:45 | LUNCH | ||
| 13:45-14:45 | Globalization of Social Games: Challenges and Strategies Binsen Tang (CEO | XingCloud & ELEX Technology) |
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| 14:50-15:50 | Getting Social Games to Play Global Rony Xu (Chief Product Officer | Happy Elements) |
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| 15:50-16:10 | COFFEE BREAK | ||
| 16:10-17:10 | The Smurfs™ & Co – How to Develop a Successful Facebook Game in China Richard Tsao (Managing Director| Ubisoft Chengdu) |
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| 17:15-18:15 | Project Managing a Social Game for the Western Xiaojuan He (Project Manager| Ubisoft Chengdu) |
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Sunday, November 13 |
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Time |
Session |
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| 9:15-10:15 | Everything You Need to Know about Facebook Ads: How Much do I Need to Pay to Get 1 Million Players to My Game? Hussein Fazal (CEO | AdParlor) |
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| 10:20-11:20 | Making RPGs That Stand the Test of Time Brian Fargo (CEO | Leader in Exile) |
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| 11:25-12:25 | Building Console-Quality Games on Facebook Ludovic Bodin (CEO | CMUNE) |
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| 12:25-13:45 | LUNCH | ||
| 13:45-14:45 | Social Games Development and Operating Experiences in Asia, especially in China and Japan Patrick Liu (CEO | Rekoo) |
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| 14:50-15:50 | Creating MMO's for Social Platforms Hendrick Sukardi (Executive Producer | Kabam™) |
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| 15:50-16:10 | COFFEE BREAK | ||
| 16:10-17:40 | PANEL: The Road to HTML5 Games: Challenges and Opportunities Moderator:Qi Chen (CEO | Spil Games Asia)Panelists:Alex Mendelev (General Manager & Head of Studios | GameHouse)Samson Mow (Founder and CEO | Pixelmatic) Andy Riedel (Vice President, Mobile | Kabam) Jia Shen (CEO | RockYou Asia) Tim Teh (CEO | Kano Applications Inc.) |
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Brian Fargo Brian Fargo has been playing and making RPG games since the 1980's and is still making games to this day. He will look back over 3 decades of RPG games that began with the Bard's Tale and Wasteland and eventually onto such hits as Stonekeep, Fallout, Baldur's Gate, and Icewind Dale and most recently with Hunted: The Demon's Forge. Mr. Fargo will discuss his history with Role-playing games and how he approaches each aspect of the game creation. Topics to include storyline, character development, balance and production philosophy. What are the elements you need to make an immersive game that will stand the test of time and have people say "I spent hours playing your game when I was a kid and loved it." |
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Patrick Liu |
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Yunli Liu |
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Binsen Tang |
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Rony Xu |
Building Console-Quality Games on Facebook |
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Ludovic Bodin |
The Smurfs™ & Co – How to Develop a Successful Facebook Game in China |
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Richard Tsao |
The Importance of Multi-Platform for Social Gaming |
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Randy Lee |
Everything You Need to Know about Facebook Ads: How Much do I Need to Pay to Get 1 Million Players to My Game? |
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Hussein Fazal |
Monetizing Social Games: DeNA's Secrets for Success |
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Kenji Kobayashi |
Creating MMO's for Social Platforms |
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Hendrick Sukardi |
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| Moderator: | |||
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Qi Chen CEO | Spil Games Asia |
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| Panelists: | |||
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Alexander Mendelev General Manager & Head of Studios | GameHouse |
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Samson Mow Founder & CEO | Pixelmatic |
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Andy Riedel Vice President, Mobile | Kabam |
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Jia Shen CEO | RockYou Asia |
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Tim Teh COO | Kano Applications Inc. |
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Project Managing a Social Game for the Western Market |
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Xiaojuan He The lecture illustrates strong project management practices in developing social games for western countries based on the experience of developing two Facebook games: The Smurfs™ & Co and Castle & Co, currently ranked as number 1 and number 3 in Ubisoft developed Facebook games. In the presentation, the speaker will provide insight on how to successfully lead the team through different project phases as a project manager, share best practices and lessons learned from the development of the projects as well as insight on what it takes to successfully enter the Facebook market. Special attention will be given to key factors in the production phase of both projects, such as making a western social game with a Chinese production staff, problems encountered throughout development, handling team moral over a very short "crunch mode" development cycle, and post launch operations. |
Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association
Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)