GDC CanadaGDC EuropeGDC AustinGDC
Mandarin Translation
GDC china header
community_header
Supervising Unit
Ministry of Culture of the People's Republic of China
Endorsing Units
Center for Cultural Market Development, Ministry of Culture
Center for Cultural Market Development, Ministry of Culture
Shanghai Municipal Administration of Culture, Radio, Film & TV, Shanghai Municipal Economic and Informatization Commission
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units
Shanghai Municipal Information Service Industry Association
Shanghai Municipal Information Service Industry Association
United Business Media
United Business Media (UBM)
Beijing Zhongwenfa International Cultural Exchang Co., Ltd.
Beijing Zhongwenfa International Cultural Exchang Co., Ltd.
Supporting Units
Hong Kong Productivity Council
Hong Kong Productivity Council
International Game Developers Association
International Game Developers Association (IGDA)
Singapore Games Exchange Alliance (GXA)
Singapore Games Exchange Alliance (GXA)

Tutorials

The Game Developers Conference® China features over 50 lectures, panels, and tutorials on a comprehensive selection of game development topics taught by leading industry experts. These sessions were handpicked by seasoned industry professionals on the GDC China Advisory Board. They work to ensure that the quality of the content provided to attendees is high-level, relevant, and timely.


Download GDC China Conference Schedule here


Click here to view all GDC China sessions.

Maximizing Art Production with Effective Art Pipelines Kelly Snapka
Speaker:
Kelly Snapka (Art Director, Volition, Inc.)
Description:

This session discusses art direction and pipeline techniques through a retrospective look at art production over the game development cycle of an open world, highly customizable game, Saints Row 2. It aims to provide immediately applicable solutions that help meet the ever increasing demand to create large quantities of unique, high quality artwork, on time and on budget. The shifting focus and priorities of art direction is explored for the project phases of discovery, pre-production, production, and post-production. Topics covered include how to do concept development, how to scope work and make cuts, team structure, how to build an art style guide, how to build pipelines, how to run critique, how to identify problem areas and avoid typical pitfalls, and more.


Agile Game Development with Scrum Tutorial
Speaker: Clinton Keith (Founder, Clinton Keith Consulting)Clinton Keith
Description:
This one-day tutorial provides a wide overview of the application of agile, with a focus on Scrum, to game development. It will describe the trends of game development, which have led the industry to widely adopt agile methodologies. It defines what agile is and describes the practices and roles of Scrum.

Participants will gain a wide understanding of the benefits and challenges of agile and Scrum based on the combined experiences of dozens of studios and publishers that have released games using these practices.

You will learn...
  • Why agile is necessary for game development
  • What agile is
  • What Scrum is
  • How sprints are planned, executed and reviewed
  • What user stories are and how they are estimated
  • How releases are planned and executed
  • How agile plans work on a multi-year project
  • How Lean and Kanban practices can double the rate of asset production
  • How cross-discipline teams improve their work together
  • How TDD, XP and continuous integration greatly improves the speed and quality of creating technology
  • How programmers, artists, designers, producers and testers each accomplish their roles
  • The myths and realities of Scrum
  • How to launch Scrum in your studio
  • Agile publishing and outsourcing – How agile companies work with other companies
  • Advice from the only game industry dedicated agile coach and certified Scrum trainer with 15 years of game development experience
Register Now!