Best Game: Cubetractor, by Ludochip, Singapore
Best Mobile Game: Jumpmaster, by Steamyrice Entertainment, China
Excellence In Audio: Dustforce, by Hitbox Team, Australia
Excellence In Technology: Insecters War, by Peng Fang and Zhilong Chen, China
Excellence In Visual Arts: Flying Daggers, by Sparklet Studio, China
Excellence In Design: Diggin' Dogs, by Soap Creative, Australia
Best Student Game: Fish, by Yi Wang, China
Excellent Student Winners:
Cloud and Boy, by Lunghwa University of Science and Technology, Taiwan
Magic Beans Campus, by Sichuan Fine Arts Institute, China
Main
Army and Strategy: The Crusades, by Pied Pipers Entertainment, South Korea
Cubetractor, by Ludochip, Singapore
Diggin' Dogs, by Soap Creative, Australia
Dustforce, by Hitbox Team, Australia
Flying Daggers, by Sparklet Studio, China
Insecters War, by Peng Fang and Zhilong Chen, China
Jumpmaster, by Steamyrice Entertainment, China
UNCLE GO!! by Jianfeng Liang, China
Student
Blockhead, by DigiPen Institute of Technology Singapore, Singapore
Cloud and Boy, by Lunghwa University of Science and Technology, Taiwan
Fish, by Yi Wang, China
Flip's Adventure, by DigiPen Institute of Technology Singapore, Singapore
Magic Beans Campus, by Sichuan Fine Arts Institute, China
Potawatomi, by DigiPen Institute of Technology Singapore, Singapore
Excellent Student Winner ofthe Student Competition
Sean 'th15' Chan from DigiPenInstitute of Technology –Singapore (Singapore)
GDC China was a fantastic opportunity topromote our game and get to meet newpeople. It was a great honor to be part of theIndependent Games Festival China. I lookforward to participating in future events atGDC China!
The Best Mobile Game Winnerof the Main Competition
Florian Garcia from Ant HiveGames (China)
Receiving an award from IGF China at GDCChina was a very humbling experience.Thanks to them, The Line HD got greatexposure that our small indie house couldn'tafford. Being in hospital, I sadly couldn'tattend and receive the award in personbut UBM genuinely updated me about theceremony and even sent me all the pictures that were taken! I guess that's what makes the IGFfamily an outstanding place for indies and enthusiasts. So again a very big thanks to UBM and tothe continued support of my loved ones who bear with my crazy mind.
The Best Game Winner of the Main Competition
Feng Li from China (China)
Attending GDC China 2011 and IGF China was a fantastic experience to me! It was like a dreamto me, from receiving the finalist notification call to winning the award. I met lots of successfulindependent game developers on GDC China, also knew lots of new friends, the guys who worktogether for making the games in their heart. Though the event only lasted several days, it wasthe memory I will never ever forget. Best wishes for IGF China and independent game career ofChina will become more powerful.
The Best Student Game Winner of the Student Competition
Tao Xin from Huazhong University of Science & Technology (China)
Though GDC China only lasted three days, it was so meaningful that I even would like to slow the days down. I met many domestic and overseas brilliant independent game developers, talented students, and industry veterans. I made friends, visited their companies, and learned a lot that could not be learnt from the school. I hope that one day I will have my own game studio, and my own game will appear on the shelves!
The Best Mobile Game Winner of the Main Competition
Simon Joslin from The Voxel Agents (Australia)
GDC China has been great for us. It's the first international award we've ever received and it helped to get noticed overseas. I had a great time meeting people on the expo floor, and it is always encouraging to receive recognition for the games we've made. Massive shout out to the other winners!
The Best Game Winner of the Main Competition
Sunyong Park from Turtle Cream (Korea)
Attending GDC China was a fantastic experience to me! I was very happy to share the ideas with other game developers and publishers. We got more passion and confidence on our games after this event, so we are developing commercial versions now! Thanks to GDC China for letting our game out into a bigger world!
The Best Student Game Winner of the Student Competition
Travis Ho from National University of Singapore (Singapore)
Being able to attend the IGF and receive an award was a huge honor, but meeting all the other passionate and talented student and indie developers in the region was priceless! In just three days, I gained an appreciation for the cultural diversity behind gamers and game developers in the region: I met many people, learned much, and made great friends-- one day, we might collaborate across countries to make games together!
The Technical Excellence Winner of the Main Competition
You Yun Tech (China)
It is our great pleasure to be awarded as Technical Excellence on the 1st IGF China, and it was very nice to participate this event as we met many passionate and talented independent developers from other Asian countries to share the interesting experiences of developing games. In addition, we do draw the attention from some top publishers and are still negotiating with them about publishing the game worldwide.
The Best Game Winner of the Main Competition
Jarrad Woods from Farbs Farbs Farbs (Australia)
GDC China was great! Through the Independent Games Festival I raised awareness of my game in both eastern and western media. Exhibiting in the expo helped me make contact with major publishers and distributors, and winning an award validated my game in the eyes of players.






















To see all nominees, please visit IGF.com.